using System.Collections;
using System.Collections.Generic;
using QFramework;
using UnityEngine;


namespace  TowerDefence_QF
{
    public class GameApp : Architecture<GameApp>
    {
        protected override void Init()
        {
            RegisterModel(new GameModel());
            RegisterSystem(new PathSystem());
            RegisterSystem(new EnemySystem());
            RegisterSystem(new LevelSystem());
        }
    }    
}

